On the initial screen, press space bar to continue, I don't know why the build ended with that extra panel. 

Attack: Left mouse button

Heavy Attack: Middle mouse button

Parry (on time): Right mouse button

Press over a dirt tile to move to it, you won't receive damage while dashing.

When a parry is well executed, your stamina will replenish. The parry won't cost you any stamina and can be performed in the middle of an attack.


Small and simple clicker project where I wanted to implement a parry system and a stamina system and  in a clicker system.


Assets from

Main character: https://assetstore.unity.com/packages/2d/characters/warrior-free-asset-195707

Enemy: https://assetstore.unity.com/packages/2d/characters/enemy-galore-1-pixel-art-208...

Scenario Tiles: https://opengameart.org/

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